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Sensorium in toto

PROJECTS

NIGHT AND DAY
released July 1998 : NEW!

BeWare01/02: Satellite
released September 1997
BeWare01: Satellite is a "living" object that reflects conditions on earth as "perceived" by the NOAA polar orbital satellite from an altitude of 800 kilometers. Photographic images of the earth's surface from NOAA's most recent orbit are projected on a 9 by 160-centimeter plate, changing at the speed the satellite travels. The infrared images are analyzed as temperature data, which is used to control Peltier devices attached to the underside of the plate. By touching the plate, one can feel the actual temperature of the parts of the globe presently shown. (Understandably, it cannot be experienced on the Web.)

Data transmission is conducted through the Internet, yet the interface is not necessarily limited to the Web browser or conventional computer terminal. BeWare01: Satellite is another sensorium attempt to expand means of expression using the Internet, as well as to stimulate our perception of the living world.

1997/9/8-98/6/29 : Ars Electronica Center Linz, Austria
1998/7/19-24 : "SIGGRAPH 98" Orlando, Florida
1998/8/27-10/18 : "La Biennale de Montreal 1998" by CIAC Montreal, Canada

Projects for Ars Electronica Festival'97
released September 1997
Sensorium was awarded the Ars Electronica Prix'97 Golden Nica for the net category. In June 1997, we began work on three projects as our contribution to the festival.

BeWare01: Satellite is an installation--the thought of setting up PC's in the exhibit space to show a Web piece was just too . . . , so we experimented. (see description above)

NET SOUND at AEC monitors the live sound of Ars Electronica Center's network--the first step toward fulfilling our dream of NetSound counterparts worldwide. By moving between the two facing speakers in the exhibit space, visitors can compare Tokyo's NetSounds with those of Linz.

WEB HOPPER at AEC shows the real-time Web surfing trails of AEC visitors (primarily children) from the eight PC terminals on the Knowledge Net Floor projected on a world map in the center of the gallery space. Lines are drawn in eight colors, one for each respective terminal.

The above two projects remain active at AEC as on-going exhibits.

YOU ARE NOT WHO YOU WERE.
released May 1997

BREATHING EARTH
released November 1996

WEB HOPPER
released November 1996

NET PACKET
released November 1996 (in beta form)

WEBDOORS
released October 1996 (now suspended)

STAR PLACE
released July 1996

NET SOUND
released July 1996

SENSING JAPAN
released from January to July 1996 (now suspended)

WORLD EAR
released March 1996

MEETING PLACE
released through 1996 (in preview form)

LINKED SENSE
released from January to April 1996

COMMUNITY

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FAQs
Q: What is the concept behind Sensorium?
A: The key thematic concept of sensorium is "to expand the potential of the Internet as a circuit for sensing the living world." As our primary objective is to provide more enlivened experiences of the world--with the emphasis on "sensing"--our projects are not always limited to the Internet.
For more in-depth discussions of the sensorium concept, please see:

Concept Page (Takemura Jan. 1996)
INET'98 Paper (Takemura, Ohno, Nishimura Feb. 1998)
Vison Plus 6 Presentation (Nishimura Jul. 1999)


Q: Who creates the projects?
A: Sensorium project teams are assembled on an individual basis, drawing on the talents of approximately twenty Tokyo-based members (otherwise active professionally in fields as diverse as cultural anthropology, graphic design, programing, network art, music, journalism, university education, geophysics, etc.).

Sensorium's present core members are: TAKEMURA Shinichi, HIGASHIIZUMI Ichiro, NISHIMURA Yoshiaki, UEDA Soichi, HARUKI Yumiko, ETO Koichiro, SHIMADA Takuya, Pamela VIRGILIO, OHNO Hiroyuki, YAMAGUCHI Suguru, WATANABE Yasushi and OZAKI Tetsuya.
Numerous others have made valuable contributions since Sensorium's inception.


Q: How did Sensorium begin?
A: Sensorium opened on January 1, 1966 as the theme pavilion for the Japan zone of the Internet 1996 World Exposition (IWE '96). IWE closed at the end of that year, but Sensorium stayed alive through the aspirations (and voluntary services) on the parts of the production staff.
We have received on-going support from WIDE Project and various others for project production and operations.


Q: How is Sensorium funded?
A: WIDE Project provides Sensorium's network service. Basic operations are conducted on a voluntary basis by core members. We receive support (sponsorship and donations) for individual projects--for which we are most grateful.


Q: What is the motivation behind producing these projects?
A: Basically, we are having a good time--we want to realize our ideas. What all Sensorium members share is a common interest in the Internet itself, and the best way for us to enjoy the growth process of this media is to create with it.

We are frequently asked whether Sensorium projects are art, science, or education? We are less concerned about them belonging to one such genre; we believe they have potentials in all three. The process of creating various works involves quest and corroboration each step of the way.

At this very moment, we have a number of new project ideas that we will attempt as soon as team members and funds are assembled. We hope to continue developing through meeting others who sympathize with our ideas, and can provide support, and/or venues for our works to be exhibited. Likewise, want the Internet community to develop.
Please feel free to make contact!



Notes :
Various unaffiliated projects using the name "Sensorium" apperar on the WWW, (Ginger Lindbergh's sensorium.com, for one).


Copyright (C) 1998 sensorium